|
Raziel is a fictional character and a main protagonist in the ''Legacy of Kain'' video game series. Introduced in 1999 as the lead and playable character of ''Legacy of Kain: Soul Reaver'', he was created by Amy Hennig, Seth Carus and Arnold Ayala of Crystal Dynamics. He reappears as the protagonist of ''Soul Reaver 2'', and returns as a playable character alongside series eponym, Kain, in ''Legacy of Kain: Defiance'', which closes his story arc. Portrayed as a tragic hero, Raziel is described as an "ex-vampire" or "wraith". First appearing in ''Soul Reaver'' as one of Kain's lieutenants, he is executed after surpassing Kain, but is resurrected by The Elder God as a reaver of souls, bent on avenging himself by slaying his brethren and former master. Over the course of this journey, his history is revealed in reverse, and his motivations and loyalties gradually change as he unearths the truth behind his cyclic destiny. Raziel's story and appearance were inspired by several influences, including the 1920 silent film ''The Cabinet of Dr. Caligari'', John Milton's ''Paradise Lost'', and the Hindu god Vishnu. Outside of the main series, he has featured in two tie-in comics, and in Crystal Dynamics' ''Lara Croft and the Guardian of Light''. In all of his voiced appearances, he has been played by Michael Bell. Video game critics and players have reacted positively to his character, praising his design, backstory and development. ==Concept and creation== The character of Raziel had a precursor in the protagonist of ''Shifter'', a ''Paradise Lost''-inspired game proposal worked on by Crystal Dynamics' Amy Hennig, Seth Carus and Arnold Ayala. During pre-production on ''Shifter'', the development team was asked to adapt the project into a sequel to an earlier Crystal Dynamics-published title which Hennig and Carus had worked on—''Blood Omen: Legacy of Kain''—and ''Shifters main character was reconceptualized as Raziel for the final product, ''Soul Reaver''.〔 His name was derived from that of the homonymous archangel, and his early concept art was influenced by Cesare from ''The Cabinet of Dr. Caligari''. Dozens of sketches were produced to shape his final design; the Hindu god Vishnu provided the basis for his blue color, and his wings were intended to evoke those of fallen angels.〔〔 Raziel is voiced by Michael Bell in all of his appearances. In the series' fictional universe, he is described as an "ex-vampire", a "wraith", and a "devourer of souls",〔〔Elder God: Did you think to receive the same favors after your rebellion as before? No, Raziel. I have no need for you to enter the physical world, so no conduit will be granted. You serve me adequately as a wraith, and a wraith you will remain. 〕〔Elder God: You are changed. Your blood-thirst is replaced by a deeper need – you have become a devourer of souls. To sustain your strength, you must hunt the lost spirits of the Underworld, and consume the souls of your enemies. 〕 characterized by his skeletal figure, brown cowl, tattered wings and tridactyl claws and feet. Throughout the games, he is required to consume souls to survive, travels between two planes of existence (the material and spectral realms) to solve puzzles, and wields the wraith-blade—a ghostly version of the Soul Reaver, an ancient sword inhabited by a sentient spirit.〔 The design of his human incarnation in ''Soul Reaver 2'' was inspired by the Roman era. According to Hennig, Raziel's role in the story conforms to that of a tragic hero. While writing dialogue, she considered it important to include character flaws in his personality, enabling him to act as a foil to series protagonist Kain.〔 In ''Soul Reaver'', Raziel is depicted with aspects of both villainy and heroism, and in ''Soul Reaver 2'', Hennig deliberately portrayed him as "kind of a self-righteous little twit" with a lot to learn.〔 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Raziel (Legacy of Kain)」の詳細全文を読む スポンサード リンク
|